![]() Rare items with the best affixes on them are always useful and retain value This adds a way to introduce new methods of play without adding even more power to endgame items We create an “elective mode for items” that is experienced after players have had time to experience Rare and Legendary items normally, as well as familiarized themselves with a variety of affixes It would have one random Legendary affix on it, drops only in the late endgame, and can be used to apply that affix to any non-Legendary item. This item would be earned by killing monsters, just like other items. We will be introducing a new type of consumable item (which we haven’t yet named). Our newest proposal hits a couple different feedback points: addressing the usefulness of Rare (Yellow) items as well as increasing the depth and complexity of player gear choices in the endgame. We are going to remove Ancient Legendaries from the game in their current form entirely. In our last post, we mentioned that we were looking at some potential changes to Ancient items based on your feedback. The 'new' thing here is they can roll on rare, legendary AND unique items. Sacred and Ancestral items are the new ancient/primal items. Last updated at 14:00:17 UTC Weekly Help Desk RAGE Loot Thread Trade Thread ![]()
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